I've been to Lucca Comics and Games on Friday, the first day of the event. This year the tent that housed Lucca Games was divided roughly into three areas: Games, Fantasy, Games history with a good space dedicated to the wargame.
My impression may be distorted by the relatively low turnout due to the working day, but I have noticed a decreasing presence of the public according to the three sectors, more video games, Fantasy and crowded the town almost deserted the sector, as evidenced by the three following photos.
This does nothing but confirm that the historic area, in the field of play, is what pulls less. The explanation for this phenomenon, in my opinion, is due to less and less desire (or ability) to "do" that occurs in our society, not just the younger generation.
The game offers a complete product, ready to use immediately and with a few gestures.
The Fantasy already requires a minimum commitment of more, however, is precisely that of products where the imagination plays a large part, this leaves a wide freedom to players. No one can challenge a dragon pink or blue dots that a megaphablaster with a blow to delete an entire squadron of starfighters. Also, the Fantasy, there are many products "open and play," complete with all regulations, sometimes pre-painted miniatures, etc..
The historical section, and more particularly the historical wargame, on the other hand requires a big commitment. It 'difficult, in fact, found in this product sector "Open and play", although some steps in this direction have been made, just think of models called "Fast Assembly" in 1 / 72 scale made of very few pieces of easy assembly while maintaining a good level modeling and "Wings of War" game of aerial combat dedicated to World War I and II, right product "open and play."
Fantasy Games and now offers products for most Italian, on the contrary, the historical precedence of the products in the English language. This language is a first barrier against which confronts the historian who get to watch. No matter how hard the school has made in recent decades, English is still a small language spoken in Italy, or at least spoken by the little historical prospective players.
The other real obstacle which confronts the potential involved, has exceeded even that of language, is the "must do".
Unlike the other two sectors, First there is the historic little or nothing. One of the most common that I sometimes, when I make some demonstration of wargame, is that many people believe that soldiers, vehicles and landscape elements are in the shop already painted and ready for use. The moment they hear to the contrary, that all material must be purchased in the rough, then assembled and painted, show suffered an immediate decline in enthusiasm and interest.
The last barrier which clashes with the potential interest is that of historical research. In the historic nothing can be invented, we must always refer to the documentation for the painting of soldiers and vehicles, for Reconstruction of the fighting and for the potential of various weapons.
this is the real problem is the historic before playing it should be "doing" very well. In short, there is, in fact, the need to find the one that suits our needs / tastes, do historical research on both the uniform is on the battles, find, and paint the miniatures necessary, prepare the elements of landscape, scenery and experience the may consider special rules to adapt the rules chosen in particular situations existing in reality we want to play on the table. In short, we must think for themselves. Obviously
For me these issues are just the best and most exciting offering the historian, but unfortunately there are many who think so.
The current tendency is to want everything ready, intravenous absorb, without effort or too wound up and manual labor (even at the level of hobby) is not well seen. To make a digression
culinary, today almost no one uses the "crescent" for chopping food, yet a food made with chopped done with the crescent is much more tasty than one made with chopped done with an electric mixer.
should begin from the school by replacing those programs that were once called "technical application" in order to accustom the children from infancy to the use of tools and equipment, so as to enable the acquisition of a "manual" which in any case it will be useful in life, if only to repair a leaky faucet at home.
This is not to say that computer and video games consider the absolute evil, indeed.
If computers and related programs were actually used intelligently by the users, I would have nothing to complain about, but how many today, including the vast majority of computer users born in time, they know how a computer works, from what is made, What is the function the various elements and how to write a simple program? Almost none, because they found a ready-made products with the sole task of using it and it did.
go on like this, the risk is to have a society composed of a majority of persons who usufructuaries depends on a small group of, let's call, "creative", capable of designing and producing the necessary products to the masses.
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